February 4th

MindLab Mil QuickGuide

In order to describe the main features and functionality of the MindLab Mil user interfaces, we have put together a quick guide. The guide covers both the use of the map interface and the communication system interface.

February 4th

MindLab Mil tutorial

We have created a tutorial describing the basic functionality of the MindLab Mil application. Due to a memory-bug in the screen capturing software we have used, some users may experience playback errors.

May 30th

MindLab prepared for student work

As MindLab is intended to be usable with “any model and any interface”, SIKT is trying to involve students in the work with creating new models and interfaces. In this way, we are hoping to learn about ways in which MindLab can be improved in order to facilitate external modellers’ work. It is also important for SIKT to maintain its connection to the academic community, as it provides valuable insight in ongoing research and new technology. The students, in turn, get the advantage of using a technology which allows them to create a rich user interface for their models, as well as MindLab’s convenient logging- and questionnaire functionality to be used for data collection and analysis.

In order to encourage this kind of work, MindLab is now offering a starting kit in both developer ends - a Flash kit which provides a facade to the server, such that the modeller can concentrate fully on designing the user interface, and an AnyLogic kit, realised as a shell that has everything that is required for the model to work with the server.

May 22nd

MindLab 2.0 Features

By the end of April we concluded a significant work including a re-write of essential parts of the server, as well as extending and improving the database architecture. We are now proud to present MindLab 2.0, robust and flexible in all ends. Among the features now available are:

  • Single-user simulation model applicable for any geographically oriented scenario aimed at training resource allocation and priority skills
  • Multi-user simulation model applicable for any geographically oriented scenario aimed at training the communication and development of a common understanding of a complex system, as well as collaborative skills
  • Web-based graphical user interfaces providing a rich and easily available user experience
  • Questionnaire functionality allowing the game administrator to construct questionnaires that are presented to the user at pre-defined times during the game
  • Logging of user actions for subsequent data analysis
  • Server technology and starting kits that allows for rapid development of new simulation models and new graphical user interfaces

The main implication of the recent improvements is that development and/or tailoring of the games can be done with great ease, such that accomodating other problem domains or training foci will require less effort on the development side.


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