February 4th

MindLab Mil QuickGuide

In order to describe the main features and functionality of the MindLab Mil user interfaces, we have put together a quick guide. The guide covers both the use of the map interface and the communication system interface.

February 4th

MindLab Mil tutorial

We have created a tutorial describing the basic functionality of the MindLab Mil application. Due to a memory-bug in the screen capturing software we have used, some users may experience playback errors.

January 17th

SIKT AS becomes MindLab AS

A long planned name change is finally taking place, and SIKT is now adopting the name of its main product, MindLab. Not only is this name of a more international character, but more importantly, it signals our visions for the MindLab software. MindLab is to become the lead platform for leadership training, and MindLab AS to become the lead company providing expertise in this area.

November 15th

MindLab Communication System

The web-based communication system is a crucial component of multi-user games, and is the final step in making MindLab simulations completely independent as web applications. The communication system will be continuously updated with more advanced features, but already has the most important functionality in order to take part in a multi-user game:

  • sending of messages to other players of groups of players
  • automatic checking for of incoming messages
  • replying, forwarding and drafting of messages
  • GUI-generated message handling
  • sending of predefined messages at specified game times

The communication component is developed using a combination of Flex 2 and Struts, and is completely de-coupled from the rest of the system.

Further features to be implemented include:

  • sending of attachments
  • rich text editor
  • user-defined recipient groups
  • integration of sound and video
September 29th

MindLab Ordering Form

In order to place an order for MindLab, please download and complete the following form (pdf) and return it to SIKT AS:

Ordering form

May 30th

MindLab prepared for student work

As MindLab is intended to be usable with “any model and any interface”, SIKT is trying to involve students in the work with creating new models and interfaces. In this way, we are hoping to learn about ways in which MindLab can be improved in order to facilitate external modellers’ work. It is also important for SIKT to maintain its connection to the academic community, as it provides valuable insight in ongoing research and new technology. The students, in turn, get the advantage of using a technology which allows them to create a rich user interface for their models, as well as MindLab’s convenient logging- and questionnaire functionality to be used for data collection and analysis.

In order to encourage this kind of work, MindLab is now offering a starting kit in both developer ends - a Flash kit which provides a facade to the server, such that the modeller can concentrate fully on designing the user interface, and an AnyLogic kit, realised as a shell that has everything that is required for the model to work with the server.

May 22nd

SIKT presents at System Dynamics Conference 2006

The paper titled “MindLab: A Flexible Framework for Training Decision-Making” has been accepted for the System Dynamics conference in Nijmegen, Holland, in July. One of the comments from the reviewers state that “The conceptualization and development of this gaming tool constitutes a potentially invaluable contribution to the field and, as such, both deserves and should benefit from a responsive audience at the meeting.”

We will present a technically oriented paper on the MindLab architecture as a tool for creating graphical user interfaces and games for simulation models. We have chosen to do a poster presentation, and will try to do a demo of at least one usage of the architecture.

May 22nd

MindLab 2.0 Features

By the end of April we concluded a significant work including a re-write of essential parts of the server, as well as extending and improving the database architecture. We are now proud to present MindLab 2.0, robust and flexible in all ends. Among the features now available are:

  • Single-user simulation model applicable for any geographically oriented scenario aimed at training resource allocation and priority skills
  • Multi-user simulation model applicable for any geographically oriented scenario aimed at training the communication and development of a common understanding of a complex system, as well as collaborative skills
  • Web-based graphical user interfaces providing a rich and easily available user experience
  • Questionnaire functionality allowing the game administrator to construct questionnaires that are presented to the user at pre-defined times during the game
  • Logging of user actions for subsequent data analysis
  • Server technology and starting kits that allows for rapid development of new simulation models and new graphical user interfaces

The main implication of the recent improvements is that development and/or tailoring of the games can be done with great ease, such that accomodating other problem domains or training foci will require less effort on the development side.

May 20th

New website

Welcome to our new website!